#include"FirstScene.h"
#include"BackGroundLayer.h"
#include"StarLayer.h"
#include"ControlLayer.h"
USING_NS_CC;
#pragma comment(lib,"libcocos2d.lib")

bool FirstScene::init()
{
	if (Scene::init())
	{
		BackGroundLayer* pBackLayer = BackGroundLayer::create();
		this->addChild(pBackLayer);

		StarLayer* pStarLayer = StarLayer::create();
		this->addChild(pStarLayer);

		ControlLayer* pControl = ControlLayer::create();
		this->addChild(pControl);
		return true;
	}
	return false;
}
